elf, for derogatory slang) - The al'fae are known for their skill in agriculture
and animal husbandry, their knowledge of nature's secrets, their beautiful
works of art, and their natural talent for magic. The al'fae are rumored
to not be of this world, that they arrived here through a dimensional
rift opened during the 2nd Cycle (also known as the Age of Inauspicious
Blood). Along with the al'fae, it is said, came several of their
cousins, members of the faerie realms, and their darkest rivals - members
of the goblyns tribes.
Originally, there were twelve groups of the al'fae that arrived on the Arcane Compass. But, during the cycles of time, their number has dwindled down to only a small handful being left. The remaining al'fae are divided into five distinct legacies - the Liosal'fae, the Dockal'fae, the Romal'fae, the Solaral'fae, and the Keltoral'fae.
- Also known as the Country of Freedom, Atlaas is the youngest
nation of the Arcane Compass. Founded by Sir Zephyr Steele in the year
797, LM, IV ( the LM mean last millennium, and the IV means Fourth Cycle)
- it was the first bastion of hope in the newly discoverd archipelago
named Arcanna after it had been invaded by settlers from the countries
Since the island's liberation in 969 LM, IV, the government has remained a hereditary monarchy, under the steady rule of the Steele family. Atlaas has also been the first country since the Mana Wars to promote responsible magic use in its society. While this is still met with supersticious hesitancy, since it is regulated by the government, it is slowly being accepted as the norm.
|Bacardi - Bacardi is a
djergr of clan Fenrir, a breed of dwarfs from the nordic region known
as Vanaheim, located in the Frost Lands. He is the son of Gymir, the deceased
village chief. Bacardi's village was all but destroyed by a ladon (nordic
name for a sea dragon) during his younger years. After the destruction
of his village, the young djergr set out on the open seas, where he soon
became a privateer aboard the Scarlet Belle.
Not long after this is, the privateer ship was captured by a group of slavers. During his imprisonment, Bacardi met & befriended a strange looking al'fae named Faust. The two freeded themselves, along with the other slaves, leading a revolt against the slavers. After winning their freedom, the two have adventured together ever since.
Bacardi has an intense interest in magical items and a passing interest in all things mechanical. This is an odd trait, considering his people naturally avoid all types of magic, except for the divine blessings of their priests. The other odd thing about the djergr is that he is quite often given to fits of listlessness, where all he will do is lounge around, drinking whatever alcoholic beverage is available and playing cards.
||Blackfox - The stranger
that assisted our heros in rescuing not only their own imperiled selves,
but two helpless damsels. After quick introductions, the new quartet made
it back to Bonemarsh with the young lasses and collected a nice little
Not much is known about the ranger's past, as he hasn't spoken much of it to his new friends. While he has mentioned that he was part of a teamster's merchant caravan, Blackfox hasn't discussed his family. In this, he is similar to Faust - not wishing to dwell upon the past. Or at least not yet willing to share whatever past events that has tempered him into the person he is today.
Blackfox's favorite weapon in the bow; he is an accomplished archer, as well as an aspiring tracker.
Calendar - The yearly calendar on Yggdrasil is much like that of Earth's, with a few slight additions. Years are denoted in grouping of one thousands, ranging from 0 to 999. After the year, will come a notation of which millennia of the Cycle it is in -
Which will be followed by a Roman numeral to denote which Cycle, ie
- I, II, III, or IV.
See the Lunar Triad entry below for information concerning cycles of the moons rotations.
NOTE: Clicking on the calendar image to the left will take you to a readable sized calendar entry.
- The Divine Trinity is made up of Soldat, the Father Heaven, Gaia,
the Earth Mother and Rhûl, the Lord of the Dead. The religion
first appeared in history books near the end of the Mana Wars. Feverent
followers began their conquest to save society from the evil magics
of the Elemental Monarchs. During the religions infancy, followers of
the Divine Trinity were persecuted with extreme prejudice for their
beliefs. To help his faithful, Soldat sent his only mortal son, Arthur,
to help vanquish the destructive magocracy from the Arcane Compass.
Dwarf - Dwarves
are known for their skill in warfare, their ability to withstand physical
and magical punishment, their knowledge of the earth's secrets, their
hard work, and their capacity for drinking alcoholic beverages. The
dwarves of the Arcane Compass are divided into two distinct ethnic groups
- the Nordic Djergar, and the subterranean Dvergar.
||Faust - An enigmatic refugee,
hailing from the isles of the Wai Shotou Empire. Faust claims to be of
a mysterious breed of al'fae, whose existance is all but forgotten to
the world at large.
Faust met the djergr known as Bacardi on a slaver's ship. The two freed themselves, and the other slaves, leading a revolt against their captors. Since then, the al'fae and the djergr have been steadfast adventuring friends.
Faust seems to favor stealth and guile over force. He is also an aspiring locksmith and sleight of hand performer, with the proverbial devil's silver tongue.
|Human - The most plentiful
sentient race on the Arcane Compass. They can be found in most any traveled
lands - from the Old Realms of Llanowar, to the diverse archipelago of
the New Realms - humanity can be found everywhere.
They are the dominant race in several kindgoms, each with their own culture and style. From the Akrabbim Emirates, to the Amazon ruled island-nation of Themiscrya, to the antebellum United Shires of Dixon, to the tribal banking kingdom of Zannstad, to the Divine theocracy of Vasaria - humanity is indeed very diverse.
|Lady Delphae - The Voice of Romola,
the oracle of Themiscyra and seer of the past, present and future. She
is the current oracle for the amazon country of Themiscyra, the latest
in a long line that runs centuries into the past. She has retained his
position for nearly a 127 years. It is rumored that by being the Voice
of Romola, one ages much slower than is normal for the amazons.
Lady Delphae is blind, but she wasn't always that way. In her youth, as a handmaiden, it is stated that she was very beautiful, with eyes like emeralds. To be the Voice of Romola the chosen handmaiden is asked to pay a price. Like all of her predecesssors, Delphae sacrificed her sight for the power to see into the sands of time.
The Lady is always found at the Temple of Romanova, located in the heart of Themiscrya. It is here that she communes with the Elemental Wyrds that whisper the secrets of the universe into her ears.
Lunar Triad - The Arcane
Compass has three visible moons that orbit it. These three moons, sometimes
refered to as goddesses by some societies, are collectively known as
Hel, Sidhe, and Phoebe.
|Mana Wars - This is what
the 3rd Cycle is known as, for this all consuming war changed the surface
of the Arcane Compass forever. Lands were destroyed, whole races slaughtered,
and horrable magics were unleashed upon reality.
The wars eventually spread all over the Arcane Compass, pitting archmagi against archmagi, lover against lover - consuming every nation of the Magocracy in a cataclysmic strife for supremecy between the magic users of the time. There was no land untouched by the vicious arcane mana that was released during this time. Even Yggdrasil was negatively affected by the momentous competition.
The all consuming destruction engulf all, destroying a multitude of societies and cultures. So much was lost during this period, that the world was returned to a dark age.
||Military Races - The origins
of these various races are as numerious as the backgrounds of their creators.
During the peak of the Magocracy's reign, a small handful of the Elemental
Monarchs started creating their own race of servants. The reasons for
these biomancy constructs can be summarized by the label that was given
to the species - military functions.
The creation of these military breeds go hand in hand with the Mana Wars. The majority of these species were created for this specific reason - to be the best soldiers, easy to maintain and easy to procreate unaided. All of these magically constructed species are anthropomorphic, some more so than others. From these species began the tales of legendary figures, prolific heros, and diabolical villans.
In the modern ages, a small handful of these species still exist. Most exist in secret, away from other societies, usually in small groups or even solitary.
|Naga - This is arguably
the first species to be labeled as a military race, as they were the first
biomancy species created with the ability to propigate themselves. The
naga were born at the hands of Whisper, the Queen of Silence. This Elemental
Monarch constructed the Nagas to fill many roles - as soldiers, guards,
servants and entertainment. Their bodies have the upper half of a modified
humanoid torso, depicting their gender, and the lower half of a giant
After the Mana Wars, the Naga were very few in numbers. Today, they are thought of as extinct, the fables of a time long ago. However, recent archaeology discoveries has unearthed evidence that would seem to prove otherwise.
||Order of the Golden
Cross - The Order of the Golden Cross is an paramilitary
aliance of differing religious sects and individuals that all believe
in compasion and mercy to their fellow sentient beings.
The Order has a monastic organization, with hospices in several out of the way locations, along with formal monasteries in larger cities. A traveler may seek succor at these locations, as well as healing, and time to research and recover from an adventureous endeavor.
||Tyrsis, a.k.a. Tyrsis Geowalker
- Tyrsis is the eldest child of the Geowalker family, who owns
one of the biggest plantations in the province of Deadwood, in the country
of Atlaas. Tyrsis befriended his two adventuring friends, who he discovered
washed ashore early one night, the same night his plantation was attacked
and his father was killed.
Leaving the plantation's future in the hands of his younger brother, he has since traveled with an al'fae called Faust and a djergr named Bacardi.
||Wayfarer's Star - The Wayfarer's Star remains stationary at 0°, 0° above the center of the Glacial Circle, both day and night. During the day, it is but a faint point of light in the sun lit sky. But at night, it is the brightest star in the heavens. It has been used for centuries, as a point of reference, in maritime and land navigation.|
Yggdrasil - The great celestial turtle, which carries the world of the Arcane Compass upon its back, who swims through the currents of the Astral Sea and the howling Etherium. Enduring the Winds of the Etherium and the violent Astral storms, it journeys through the Astral Sea towards some unknown goal or place.
There is very little known of Yggdrasil. It is unknown if he is the only one of his kind, or if there might be others navigating the cosmos as well. One thing that is known, however, is that Yggdrasil appears to be the guardian of the world that he carries. Historians have discovered some vague references in ancient writings that refer to Yggdrasil protecting the inhabitants of the Compass from some extraterrestrial interference. However, the specifics have been lost to time and erosion - lost to the sands of time as it were - and nothing else is known about this fabled action.
||Yig Sith - A perversion
of an already existing military race, the Yig Sith are a truly insidious
species that relys on ingesting the life of other creatures in order to
reproduce. They were based on another military race (see Naga) and modified
by the Elemental Monarch known as Setara sitt Draxa. Setara did this in
retaliation for a perceived slight by another of the Monarchs, her lover
- Whisper, the Queen of Silence. This species is a true military force
to be reckoned with. The only draw back they experience is their dependance
upon other life forms in order to replicate themselves.
The queen of the species lays eggs, which need to be near a living being in order to hatch. Once a hatchling has a host to reside in, their gestation period is a little over three days. By that time, they have consumed all of the host's internal organs. Once freed of the now useless host body, they are ready for combat training and mature within a month's time.
© & John Pruitt 2000 - 2014.